MUSTANG RIG
This Mustang Rig (2021) was part of a collaborative project to create an ad for a company called Cerbinator, which specialized in custom spoilers for cars.
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I was the Technical Director and the Producer for this project. As the Technical Director, I quickly rigged the car in a short turnaround to have the ad completed on schedule, then I worked with the team to problem solve issues in the pipeline as they arose. As the Producer, I was responsible for creating a system for sharing files, naming conventions, running dailies, and keeping the project on schedule.

Cerbinator Ad
DOG RIG

This project, Dog Rig (2020), was to learn techniques of rigging a quadrupedal character with advanced skills applied.
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This rig features IK stretchy limbs, a stretchy spine, an infinite spine twist, and a follow/unfollow attribute in the neck. This attribute allows the animator to switch between the head following or unfollowing the chest of the dog, which is useful for walk cycles that involve the head remaining stationary, instead of following the body.
MAN RIG

This project, Man Rig (2020), was to learn advanced rigging techniques applied to a model of a realistic human.
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This rig features IK stretchy limbs, a stretchy spine, an infinite spine twist, and ribbon setups, which were applied between each pair of joints in the arms and legs. All of these features allow animators to pose the character in realistic and cartoony ways.
These videos demonstrate the applied ribbon setup, and the ribbons allow the animators to create curves between each pair of joints. The pink controls give the freedom to scale each portion of the arm to get any desired silhouette. When the wrist rotates, the ribbon setups average the twist from shoulder down to the wrist to create a more realistic twist in the arm. The video on the left shows the ribbon applied to a rig, and the video on the right shows the ribbon setup by itself.
Ribbon setup applied to a rig
Individual ribbon setup
Pirates of the 7 Seasonings
Shift